Write your shaders just once, they'll work everywhereregardless of your target being Direct3D or OpenGL: ReShade takes care of compiling them to the right shader model and language. The syntax is based on HLSLadding useful features designed for developing post-processing effects: Define and use textures right from the shader code, render to them, change renderstates, retrieve color and depth data, request custom values like timers or key states, And that's not it. The possibilities are endless! Add advanced depth-edge-detection-driven SMAA antialiasing, screen space ambient occlusion, depth of field effects, chromatic aberration, dynamic film grain, automatic saturation and color correction, cross processing, multi-pass blurring A computer with Windows 7 SP1, 8. Imagine your favorite game with ambient occlusion, real depth of field effects, color correction and more ReShade exposes an automated and generic way to access both frame color and depth information latter is automatically disabled during multiplayer to prevent exploitation and all the tools to make it happen.
View Privacy Policy I decline I agree.ReShade is a generic post-processing injector for games and video software developed by crosire.
AladinZ Offline Posts: I have used your Shader to produce Scanlines as elaborated here: reshade. I'm abandoning the development, but maybe someone will find it interesting enough and put things in order. Opacity and position may be changed.įeatures which I planned to implement, but haven't find a way to: - Blurring the stroke - Averaging the screen to use as a base color for inversion mode. It may use an inverted and oversaturated color from the background. It may be filled with a solid color or radial gradient. Log in Forgot your password?Ĭrosshair overlay shader Start Prev 1 Next End. Reconsider Cookies You have declined cookies. By using our website, you agree that we can place these types of cookies on your device. This website uses cookies to manage authentication, navigation, and other functions. Please Log in or Create an account to join the conversation.
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